I highly encourage you to read these books, you'll discover that you'll keep them around you for your entire
career as a professional Software Engineer.
Late Work
All work that you turn in must be submitted on the Blackboard before
midnight (Central Time) the day the work is due.
Late work is penalized at the rate of 5% per calendar day.
There is no late work in this class, really. The deadline for the project is 11/28/16, which means that if you
fail to deliver, the only things you can get are a failing grade or an incomplete, depending on circumstances.
Same thing for the weekly project status updates that you have to deliver to your peers, live if you are in the main section,
or in writing if you work on the project individually. If you don't have your status update, then you'll get penalized for
failure to deliver and we move on.
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Programming Language(s)
For any of the assignments in this class, including the project, please feel free to use any of the free and/or
open-source (FOSS)
object-oriented programming languages in the set { Java, Ruby, JavaScript, Python, C++ }.
Work done using languages other than specified above, as well as the linking of free and open-source software
with proprietary 3rd party libraries will not be accepted.
To learn more about free software check out the Free Software Foundation.
You should also know that free software is not the same thing as open-source software,
this article from the
GNU foundation clarifies the matter for you.
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Test Environment
All programming work you do for this class will be tested on *our* computer(s) running
a fresh instalation of Ubuntu 16.04 LTS (Xenial Xerus).
I'm sorry, but the fact that your code runs on your computer and not on ours is not
enough to earn you credit for your work.
If you've been using Linux, then this requirement is very easy to satisfy. If you're new
to Linux, then you'll have some learning to do, which is a very good and valuable thing.
Let me repeat, we're not going to test under any version of Windows, nor are we going
to do it under any other Unix variant other than the one described above.
If you're building a mobile application, then we'll use the simulator/emulator that comes with iOS or Android.
If we ask you to demo your project, then you'll have to do it in the test environment specified above.
A full demo will require you to do the following:
- Check out your code from the repository
- Build the executable
- Run the script that calculates unit-test coverage and prove that it meets the project requirements
- Deploy the executable
- Prove that your project does what the requirements call for
You typically have 30' for the demo.
If your application requires things (e.g. libraries, plug-ins, gems, etc.) that don't come with
the standard Linux distribution, then you should tell us, in the README file you provide with your other
deliverables, how to install required dependencies. Better yet, your build script will install all
that's needed for a successful demo.
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Unit Testing
We're all tired of bad software, whether because it crashes when we least expect it
or because of security holes that allow the bad guys to take over our systems and identities.
We all pretty much despise software maintenance, in particular when we're asked to modify code
that we never touched, don't really understand, and have no way of making sure our changes
don't damage existing functionality.
The good news is that we can do something about it: creating automated unit tests for all
your code is a very good start. Doing it in Test-Driven Development (TDD) fashion is even better.
You cannot possibly get full credit for your work unless each and every method in your
classes has good unit testing. By good I mean meaningful and sufficient:
- A unit-test that just asserts true is not meaningful.
- Providing only one unit test for a method that requires multiple tests is not sufficient.
You will be required to measure and include with your deliverables the unit
test coverage as measured by the tool of choice in your chosen programming language, e.g.
jCoverage for Java, Rcov for Ruby, etc.
As a general rule automated unit testing will account for 50% of your mark in any assignment,
of which 3/5 is assigned to unit test coverage, and the other 2/5 will be awarded based
on how good your tests are.
If you fail to submit unit testing, then you cannot expect to get more than 50% in the assignment.
Unit test coverage above 80% is required for full credit. Unit test coverage below 50%
doesn't earn you any credit. For anything in between, you get one percentage point of credit
for each percentage point of unit test coverage. For example, if your test coverage is 73%,
then the most credit you can get for unit testing is 30-(80-73)=23. In another
example, if the unit test coverage is 51%, then the most credit you can get is 30-(80-51)=1.
Unit tests that are useless will be removed and the coverage will be measured again
before a mark is assigned for your work.
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Project
The true measure of good Software Engineering is working software delivered on time--not much of a choice here since the
delivery date is fixed--and that satisfies the customer expectations. Your budget is fixed too since you cannot add new members
to the team.
Agile
The only way you can complete the project by the end of this semester is if you work using an agile methodology.
Each iteration is one week long.
Team
If you are in section #1 (live, Main Campus), then you'll do the project as part of a team of 4-5. Students in all the
other sections will work on individual projects.
You should work on creating a team or becoming part of a team. Your instructor doesn't like assigning students to teams.
Topic
If you have an idea, then pitch it to your peers and get them to join your team. In this case you are the customer and the
delivery team which makes for some interesting challenges: you're more like an entrepreneur than a small company that delivers
software on to paying customers.
If you are part of a team that works on a sponsored project, then your instructor is your customer; he will provide
the high-level requirements for the project, answer your questions, etc.
If you are not in the live section (aka Main Campus), then you'll have to work on a project on your own. Choose a topic
and run it by your instructor to make sure it's reasonably simple but not too much so.
Your instructor will assign you a project topic only if all else has failed.
FOSS
All work you do is FOSS. Your instructor prefers GNU's GPL, however for purposes of this class you may use any of the
open-source licenses that are popular, e.g. Apache, MIT, FreeBSD.
Weekly Updates
Each team and each student who does an individual project will need to submit a weekly status on the Blackboard.
Teams will need to deliver their status live - in front of the class - as well.
Here's what needs to be in the weekly status:
- Team name (student name for individual projects).
- Team members. Not required for individual projects.
- Work done during the previous iteration (last week)
- What you plan to accomplish during this iteration (this week).
- Issues you're facing, whether technical, team, etc.
-
Number of story points completed in the previous iteration and the number of story points left to completion. This will
make sense as soon as you have created user stories, decided on a Minimum Viable Product, and have estimated the stories
that deliver the MVP.
- Unit test coverage.
-
If you're a team then show (demo) the class what's new even if you don't think it's much. If you're doing
an individual project, then include a link to the new functionality.
NOTE: You have to deliver a status even on those weeks when we don't have class.
House Keeping
Project Management and Collaboration
As a team you'll need a way to collaborate on your project. Keeping track of stories and who's working on them, issues,
defects, group discussion, etc. are things that are best done using a tool. Some like
Pivotal Tracker, others like Bitbucket,
and yet others are totally fine using Google Docs and Groups. Slack is
a very fine tool for team communications.
I strongly encourage you to stay away from email and Excel spreadsheets. Spend a day as team researching what's out there,
choose something that looks reasonable and doesn't cost money and go for it. Remember, in the end it's just a tool and
no tool is perfect.
Last but not least, you have to invite your instructor and your TA to your project management/collaboration account.
Code Repository
Each team member is expected to write code for their respective project. We expect to see frequent commits to
the code repository you have chosen for your project.
Since your project is FOSS, you're going to use a public repository where the public at large has read access and only the
team members are allowed to commit code.
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