Implementing Unified Why- and Why-Not Provenance Through Games
Authors
Seokki Lee, Sven Köhler, Bertram Ludäscher, Boris Glavic
Links
Reference
Implementing Unified Why- and Why-Not Provenance Through Games (Seokki Lee, Sven Köhler, Bertram Ludäscher, Boris Glavic), In Proceedings of the 8th USENIX Workshop on the Theory and Practice of Provenance (TaPP) (Poster), 2016.
Bibtex Entry
@inproceedings{LS16,
	Author = {Seokki Lee and Sven K\"{o}hler and Bertram Lud\"{a}scher and Boris Glavic},
	Booktitle = {Proceedings of the 8th USENIX Workshop on the Theory and Practice of Provenance (TaPP) (Poster)},
	Keywords = {Provenance; Game Provenance; Datalog; GProM; Missing Answers},
	Title = {{Implementing Unified Why- and Why-Not Provenance Through Games}},
	Url = {http://cs.iit.edu/%7edbgroup/pdfpubls/LS16.pdf},
	Venueshort = {TaPP},
	Year = {2016},
	Bdsk-Url-1 = {http://cs.iit.edu/%7edbgroup/pdfpubls/LS16.pdf}}
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