Implementing Unified Why- and Why-Not Provenance Through Games
Authors
Seokki Lee, Sven Köhler, Bertram Ludäscher, Boris Glavic
Links
Reference
Implementing Unified Why- and Why-Not Provenance Through Games Seokki Lee, Sven Köhler, Bertram Ludäscher, Boris GlavicIn Proceedings of the 8th USENIX Workshop on the Theory and Practice of Provenance (Poster) (TaPP), 2016
Bibtex Entry
@inproceedings{LS16,
	Author = {Seokki Lee and Sven K\"{o}hler and Bertram Lud\"{a}scher and Boris Glavic},
	Booktitle = {Proceedings of the 8th USENIX Workshop on the Theory and Practice of Provenance (Poster)},
	Keywords = {Provenance; Game Provenance; Datalog; GProM; Missing Answers; PUGS},
	Title = {{Implementing Unified Why- and Why-Not Provenance Through Games}},
	Url = {http://cs.iit.edu/%7edbgroup/pdfpubls/LS16.pdf},
	Venueshort = {TaPP},
	Year = {2016},
	Bdsk-Url-1 = {http://cs.iit.edu/%7edbgroup/pdfpubls/LS16.pdf}}
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